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Procedural Design: TeamMember

This was my first time building a completely procedural generated game.

I learned a lot about what can be done and have started a project with a friend that I can use what I have learned here to help me with building  his drag and drop game builder. Above I have a sample of the Game Manager and the Board Manager.


The GamManger calls the BoardManager by passing the grid size and the tiles to be spawned. It then is referenced as the character moves and only spawns tiles as they come into view.

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